Vox popoli glitch8/18/2023 ![]() Aaron Jericho meets Divya online, when he defends her against the trolls while playing Reclaim the Sun. She is attacked online by trolls known as Vox Populi, which then turns into real life harassment. I can easily see myself recommending it, albeit with a few warnings about some of the design choices.Inspired by Gamergate, the real life controversy about sexism in the video game culture, Don't Read the Comments introduces Divya Sharma, a female gamer with valuable sponsors and a strong following on Glitch, a streaming service that allows others to watch her play Reclaim the Sun. This is the first UGC I actually had a good time with by the end of it (annoyances aside). Without saying too much, though, the last section of the game made me eat my words. I can't speak as to whether the trauma kit thing was fixed in later chapters, but the number of companions does get upped later on, so that's something, I guess. So that clears up one of my major problems with the mod. The first time let me take him down to one HP, whereas the rest of the time it showed that he was 'immune' the latter approach made it clearer that something was up, but I think it could have been better signposted with one of the PCs noting that their attacks are doing nothing. Turns out there is a plot reason for the invulnerable troll. So I basically just needed someone to back me up in a fight, meaning the lack of companions wasn't an issue.Īlso, I think, but am not sure, that you got at least 2 companions into the missions before the end. Maybe fortunate happenstance if happened to have a decker gunner weak summoner all-around character. ![]() ![]() I vaguely remember hitting the same "god daMN he's bleekin immortal" situation you mentioned, but wasn't bothered otherwise. Not only is it lazy design, it ultimately makes the resulting fight that much harder without reloading, because I just wasted a round on trying to kill an invincible low level metahuman who can take my Scorpion and my companion's H&K at point blank range.īTW, dId you actually get as far as the 3rd chapter? First one was rather amateurish, but brief enough to be no bother, the second a clear improvement, while the third is what I rate real good. What you do *not* do is have them move towards the exit, stop right next to the runners, allowing them to unload on the guy only to find out that nothing can take him below a single health point. That said, when you have a character who is crucial to your plot and want them to survive, you make sure that they leave the area before anyone can get a shot off at them. I don't mind linearity in gaming in fact, I'm more prone to fault a game for being so open and unstructured that it destroys any sense of narrative cohesion *cough*UltimaBaldursGate*cough*. ![]() Shameless railroading was what ultimately made me quit. I appreciate that the modder took the time to give the individual runners banter and all that, but what exactly was stopping them from also making it possible to hire a number of them? Here, it's you and just one other schmuck, meaning that you will be running severely undermanned, even with the scaled down (and subsequently dull) combat encounters. The whole point of working with a crew in Shadowrun is that the group has a variety of skills that enable them to work as a single unit capable of tackling a variety of obstacles. I can only imagine the lengths that the modder went to in order to make such a thing possible, let alone why they thought it was a good idea.Īrbitrarily restricting the player to one additional Shadowrunner is exceptionally poor design. I got knocked on my ass several times with the game cutting straight to a 'game over' without me being able to avail myself of one of the two kits I had on me. Trauma kits are now apparently worthless, despite the game throwing them at you and offering them for sale. I really dig the writing and atmosphere that the modder did (seriously, it's very good), but the gameplay. Jarmo: Yep, it's all of them and a completed story.Īnd as per my first (edited) post, Antumbra is one of the two shadowrun modules I'm really happy with and ready to recommend to anyone.
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